当今的大多数计算机视觉管道都是围绕深神经网络构建的,卷积操作需要大部分一般的计算工作。与标准算法相比,Winograd卷积算法以更少的MAC计算卷积,当使用具有2x2尺寸瓷砖$ F_2 $的版本时,3x3卷积的操作计数为2.25倍。即使收益很大,Winograd算法具有较大的瓷砖尺寸,即$ f_4 $,在提高吞吐量和能源效率方面具有更大的潜力,因为它将所需的MAC降低了4倍。不幸的是,具有较大瓷砖尺寸的Winograd算法引入了数值问题,这些问题阻止了其在整数域特异性加速器上的使用和更高的计算开销,以在空间和Winograd域之间转换输入和输出数据。为了解锁Winograd $ F_4 $的全部潜力,我们提出了一种新颖的Tap-Wise量化方法,该方法克服了使用较大瓷砖的数值问题,从而实现了仅整数的推断。此外,我们介绍了以功率和区域效率的方式处理Winograd转换的自定义硬件单元,并展示了如何将此类自定义模块集成到工业级,可编程的DSA中。对大量最先进的计算机视觉基准进行了广泛的实验评估表明,Tap-Wise量化算法使量化的Winograd $ F_4 $网络几乎与FP32基线一样准确。 Winograd增强的DSA可实现高达1.85倍的能源效率,最高可用于最先进的细分和检测网络的端到端速度高达1.83倍。
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关键字斑点(kWs)是一个重要的功能,使我们的周围环境中许多无处不在的智能设备进行交互,可以通过唤醒词或直接作为人机界面激活它们。对于许多应用程序,KWS是我们与设备交互的进入点,因此,始终是ON工作负载。许多智能设备都是移动的,并且它们的电池寿命受到持续运行的服务受到严重影响。因此,KWS和类似的始终如一的服务是在优化整体功耗时重点。这项工作解决了低成本微控制器单元(MCU)的KWS节能。我们将模拟二元特征提取与二元神经网络相结合。通过用拟议的模拟前端取代数字预处理,我们表明数据采集和预处理所需的能量可以减少29倍,将其份额从主导的85%的份额削减到仅为我们的整体能源消耗的16%参考KWS应用程序。语音命令数据集的实验评估显示,所提出的系统分别优于最先进的准确性和能效,在10级数据集中分别在10级数据集上达到1%和4.3倍,同时提供令人信服的精度 - 能源折衷包括71倍能量减少2%的精度下降。
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Deep learning models are known to put the privacy of their training data at risk, which poses challenges for their safe and ethical release to the public. Differentially private stochastic gradient descent is the de facto standard for training neural networks without leaking sensitive information about the training data. However, applying it to models for graph-structured data poses a novel challenge: unlike with i.i.d. data, sensitive information about a node in a graph cannot only leak through its gradients, but also through the gradients of all nodes within a larger neighborhood. In practice, this limits privacy-preserving deep learning on graphs to very shallow graph neural networks. We propose to solve this issue by training graph neural networks on disjoint subgraphs of a given training graph. We develop three random-walk-based methods for generating such disjoint subgraphs and perform a careful analysis of the data-generating distributions to provide strong privacy guarantees. Through extensive experiments, we show that our method greatly outperforms the state-of-the-art baseline on three large graphs, and matches or outperforms it on four smaller ones.
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A universal kernel is constructed whose sections approximate any causal and time-invariant filter in the fading memory category with inputs and outputs in a finite-dimensional Euclidean space. This kernel is built using the reservoir functional associated with a state-space representation of the Volterra series expansion available for any analytic fading memory filter. It is hence called the Volterra reservoir kernel. Even though the state-space representation and the corresponding reservoir feature map are defined on an infinite-dimensional tensor algebra space, the kernel map is characterized by explicit recursions that are readily computable for specific data sets when employed in estimation problems using the representer theorem. We showcase the performance of the Volterra reservoir kernel in a popular data science application in relation to bitcoin price prediction.
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Heating in private households is a major contributor to the emissions generated today. Heat pumps are a promising alternative for heat generation and are a key technology in achieving our goals of the German energy transformation and to become less dependent on fossil fuels. Today, the majority of heat pumps in the field are controlled by a simple heating curve, which is a naive mapping of the current outdoor temperature to a control action. A more advanced control approach is model predictive control (MPC) which was applied in multiple research works to heat pump control. However, MPC is heavily dependent on the building model, which has several disadvantages. Motivated by this and by recent breakthroughs in the field, this work applies deep reinforcement learning (DRL) to heat pump control in a simulated environment. Through a comparison to MPC, it could be shown that it is possible to apply DRL in a model-free manner to achieve MPC-like performance. This work extends other works which have already applied DRL to building heating operation by performing an in-depth analysis of the learned control strategies and by giving a detailed comparison of the two state-of-the-art control methods.
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Human motion prediction is a complex task as it involves forecasting variables over time on a graph of connected sensors. This is especially true in the case of few-shot learning, where we strive to forecast motion sequences for previously unseen actions based on only a few examples. Despite this, almost all related approaches for few-shot motion prediction do not incorporate the underlying graph, while it is a common component in classical motion prediction. Furthermore, state-of-the-art methods for few-shot motion prediction are restricted to motion tasks with a fixed output space meaning these tasks are all limited to the same sensor graph. In this work, we propose to extend recent works on few-shot time-series forecasting with heterogeneous attributes with graph neural networks to introduce the first few-shot motion approach that explicitly incorporates the spatial graph while also generalizing across motion tasks with heterogeneous sensors. In our experiments on motion tasks with heterogeneous sensors, we demonstrate significant performance improvements with lifts from 10.4% up to 39.3% compared to best state-of-the-art models. Moreover, we show that our model can perform on par with the best approach so far when evaluating on tasks with a fixed output space while maintaining two magnitudes fewer parameters.
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This project leverages advances in multi-agent reinforcement learning (MARL) to improve the efficiency and flexibility of order-picking systems for commercial warehouses. We envision a warehouse of the future in which dozens of mobile robots and human pickers work together to collect and deliver items within the warehouse. The fundamental problem we tackle, called the order-picking problem, is how these worker agents must coordinate their movement and actions in the warehouse to maximise performance (e.g. order throughput) under given resource constraints. Established industry methods using heuristic approaches require large engineering efforts to optimise for innately variable warehouse configurations. In contrast, the MARL framework can be flexibly applied to any warehouse configuration (e.g. size, layout, number/types of workers, item replenishment frequency) and the agents learn via a process of trial-and-error how to optimally cooperate with one another. This paper details the current status of the R&D effort initiated by Dematic and the University of Edinburgh towards a general-purpose and scalable MARL solution for the order-picking problem in realistic warehouses.
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Telling stories is an integral part of human communication which can evoke emotions and influence the affective states of the audience. Automatically modelling emotional trajectories in stories has thus attracted considerable scholarly interest. However, as most existing works have been limited to unsupervised dictionary-based approaches, there is no labelled benchmark for this task. We address this gap by introducing continuous valence and arousal annotations for an existing dataset of children's stories annotated with discrete emotion categories. We collect additional annotations for this data and map the originally categorical labels to the valence and arousal space. Leveraging recent advances in Natural Language Processing, we propose a set of novel Transformer-based methods for predicting valence and arousal signals over the course of written stories. We explore several strategies for fine-tuning a pretrained ELECTRA model and study the benefits of considering a sentence's context when inferring its emotionality. Moreover, we experiment with additional LSTM and Transformer layers. The best configuration achieves a Concordance Correlation Coefficient (CCC) of .7338 for valence and .6302 for arousal on the test set, demonstrating the suitability of our proposed approach. Our code and additional annotations are made available at https://github.com/lc0197/emotion_modelling_stories.
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Automatic video captioning aims for a holistic visual scene understanding. It requires a mechanism for capturing temporal context in video frames and the ability to comprehend the actions and associations of objects in a given timeframe. Such a system should additionally learn to abstract video sequences into sensible representations as well as to generate natural written language. While the majority of captioning models focus solely on the visual inputs, little attention has been paid to the audiovisual modality. To tackle this issue, we propose a novel two-fold approach. First, we implement a reward-guided KL Divergence to train a video captioning model which is resilient towards token permutations. Second, we utilise a Bi-Modal Hierarchical Reinforcement Learning (BMHRL) Transformer architecture to capture long-term temporal dependencies of the input data as a foundation for our hierarchical captioning module. Using our BMHRL, we show the suitability of the HRL agent in the generation of content-complete and grammatically sound sentences by achieving $4.91$, $2.23$, and $10.80$ in BLEU3, BLEU4, and METEOR scores, respectively on the ActivityNet Captions dataset. Finally, we make our BMHRL framework and trained models publicly available for users and developers at https://github.com/d-rothen/bmhrl.
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State-of-the-art performance in electroencephalography (EEG) decoding tasks is currently often achieved with either Deep-Learning or Riemannian-Geometry-based decoders. Recently, there is growing interest in Deep Riemannian Networks (DRNs) possibly combining the advantages of both previous classes of methods. However, there are still a range of topics where additional insight is needed to pave the way for a more widespread application of DRNs in EEG. These include architecture design questions such as network size and end-to-end ability as well as model training questions. How these factors affect model performance has not been explored. Additionally, it is not clear how the data within these networks is transformed, and whether this would correlate with traditional EEG decoding. Our study aims to lay the groundwork in the area of these topics through the analysis of DRNs for EEG with a wide range of hyperparameters. Networks were tested on two public EEG datasets and compared with state-of-the-art ConvNets. Here we propose end-to-end EEG SPDNet (EE(G)-SPDNet), and we show that this wide, end-to-end DRN can outperform the ConvNets, and in doing so use physiologically plausible frequency regions. We also show that the end-to-end approach learns more complex filters than traditional band-pass filters targeting the classical alpha, beta, and gamma frequency bands of the EEG, and that performance can benefit from channel specific filtering approaches. Additionally, architectural analysis revealed areas for further improvement due to the possible loss of Riemannian specific information throughout the network. Our study thus shows how to design and train DRNs to infer task-related information from the raw EEG without the need of handcrafted filterbanks and highlights the potential of end-to-end DRNs such as EE(G)-SPDNet for high-performance EEG decoding.
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